Biochem swtor. Alortania The Tanky Tank • 5 yr. Biochem swtor

 
 Alortania The Tanky Tank • 5 yrBiochem swtor  Where is t

3. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. At the moment everyone knows biochem is incredibly overpowered for both PvP and PvE. Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. Updated for 7. I have deconstructed many (probably 25-30 stacks of 4) of the purple stims but have yet to learn a recipe for a reusable variant. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesHi, Is Biochem any good without Bioanalysis? ThanksI've noticed that those nice big 5k heals and re-usable stims are pulling everyone over to biochem. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Located on the Republic Starboard Deck. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. X) Artifice Leveling Guide (5. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. If you look at traditions of other mmo's you see that there is always a demand after potions for raids. Hello, I'm maxed 400 in artifice, archeology and treasure hunting. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a. you can possibly get random schemetics through missions, but to "ugrade" existing ones you have craft then RE and it will tell you in chat log that you learned another schematic, which will be a higher quality. . Categories Farming. However, purple mats are hard to co. English. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Jawa Junk: x8 Scrap: Jawa. . The materials required to craft items through Biochem can be gathered through the Bioanalysis gathering skill as well as the Diplomacy mission skill. Other sites: TORCommunity. Contents. Go to topic listing. . I'm all for vi. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. 8x Refined Isotope Stabilizer - should be available on Jawa junk vendors. gather evidence through observation and experimentation. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Is it a waste to have a 2nd Biochem toon?Companion crew skill increases after each mission or crafting. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. After the publication of this story, EA addressed the news in the. Crew Skills. . Now that new purples are non reusable and add way more stats and last 4 times longer those are the ones to sell it seems. 3 Endgame Gearing Guide. Less sales on the GTN, which always remove credits. Players may craft the Grit Teeth tactical and post it for sale on the GTN. Biochem is not OP. Let us Biochems retain the Rakata grade stims/adrenals/medpacks as our exclusives. Step 2: Deconstruct the lot. During this time you will be running mostly rank 1 missions and an the more frequent rank 2 mission as you near 100. Crafted gear is great, but you won't be making level 50 high-tier gear until you do Operations or Hardmode Flashpoints. . You can also make some light spending cash crafting consumables and putting it on the GTN. . stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. Biochem, More than 1 toon? Crew Skills. Edited February 17, 2012 by Ascetics. I'm assuming clicking it will cause you to unlearn the skill. More . Echoing previous poster, Biochem can makes ridiculous credits at the top level. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesI keep seeing all of these "Biochem is OP" threads and they all seem to be from people who don't know what recipies are available, or understand what the end game recipes are going to look like. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. . Advanced Kyrprax Med Unit and Advanced Kyrprax Command Stim have no Mk-2 upgraded. Here is a list of the mats you will need to go straight to 600 via the graft method: All. For full guides to leveling all othe. This is my first mmo and although I'm starting to get good and learn some stuff, I feel like my knowledge is lacking in how to make crafting useful. . It is called “Tactical”. It seems like the ability to generate countless stims, medpacs, etc. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. Since there is no new crafting tier being released with the launch of 7. So, biochem is clearly overpowered in this game. And, of course, the adrenals. I am raging pretty hard. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. The Exotech Medpac is now named “Exotech Med Unit. 2. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting themHow to obtain it: Make a bunch of Basic Med Packs. . Uncover explanations of the molecular basis of life. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. BioWare has made loads of gearing changes over the course of SWTOR 7. . All that work through out the game for nothing. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. . Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. Meanwhile you have the other crafting skills where you can make stuff which quickly. X) Guides. 1. Expansion. 0). Rakata Medpac (x1) Requires Level 50. I've not played in a month, but when I did play Biochem was the end-all-be-all of crew skills, heard that got changed so not sure. com . Well the stims are the same as the normal ones, just infinite usage. It focuses on lockpicking and computer hacking. . Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Commander’s Character Token. If you craft one with an open augment slot, then spend 100-500 credits at the auction for an augment and sell that implant for 2-3 times more than usual. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. Why most important **** > the consumables are. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of Credits. . Posted February 2, 2012. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesStar Wars name: Bio-Energy Cell Graft. Reverse-Engineer them until you learn the Reusable recipe!I'm a returning playrr and had a few questions, is biochem still a must for pvp. So, nobody can use it except biochem master itself. Better balance of material use of schematic. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide;. The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. SWTOR 7. Typing /roll will roll a virtual die from 1-100 that anyone in yopur party can see. Someone seriously needs to take a look at the mat requirements for Biochem. Posted May 19, 2019. SWTOR Crew Skills Vendor White-border Materials Guide. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. the practice of collecting genetic material from creatures and. . i dont get why the rakata stims, medpacks and so on is worse the the exotech one. Need some great names for your characters? I've created a species-specific name generator for Mirialans, Rattataki, Sith Purebloods, Miraluka, Humans, Zabraks, Twi'leks, Cyborgs, Chiss, Cathar, Togruta, Nautolans, and even a special name generator for Darths!. 1x Armored Vehicles - Cybertech or Armstech or Armormech. e. 1 patch and they are BOP (binds on pickup). 3. 2 I'm starting to wonder it's worth it anymore. Players may craft the Grit Teeth tactical and post it for sale on the GTN. Recommended Crafting Skills: Artifice, Synthweaving. SWTOR 7. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. This effect can occur more than once per second. . Posted March 8, 2021 (edited) Search GTN for the word Adrenal. All Activity; Home ; English ; Crew Skills ; My whole guild respecced to BioChemAnd Bioware certainly does not seem to understand why. Biochem. One, is my Juggernaut, the other, my Assassin. Biochem only med packs and stims was also a stupid idea, making it even more stupidly broken. Sadly though these epic implants have defense rating & presence on them, con. : Cybertech: Reusable grenades (for Cybertech char. For endgame (currently). I left this game 1 year ago and now I am back, before I left i was leveing BIOCHEM on my 50 Sorc, the highest level reusable health stim looked like it was worth it back then. Crew Skills. What you should be asking for is for other skills to be improved to be on par. Biochemists can now craft a version of Warzone Adrenals. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. My three crew skills are Bioanalysis, Biochem, and Diplomacy. • 2 yr. Use of this item now requires. Bachelor of Science (BSc) Study the latest developments in biochemistry. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. Consider Biochem the Alchemy or potion making profession of Swtor. This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. It's amazing for PvP, and nice for raids. Consider Biochem the Alchemy or potion making profession of Swtor. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. Force Cloak resets the cooldown of Shadow Stride. While often the change can be small, it has often but the. Is their any recipes in other crafting trees that make it worth while? has bioware announced any buffs for other crafting? or should I just drop my max level armormech and move on? discuss. Star Wars: The Old Republic is adding a new server to play on to the game! It will be called the “Shae Vizla” server and will be considered an APAC…. With the coming Biochem nerf, i'm now i'm wondering if I should change my crew skill now before it gets too late. Members. Am I missing something when looking at the other crew skills? Otherwise I would think 400 bi. And, of course, the adrenals. Complete guide to all Daily Missions on Onderon for Empire and Republic, available with the release of SWTOR 6. Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Advanced Anodyne Absorb/Attack Adrenals - I sell these in stacks of 99(!) at ridiculous profits. Per toon) SWTOR Armormech Crafting Guide. You'd want to filter using "Stats" dropdown at least. It can be very frustrating. The Galactic Seasons is a level-based seasonal in-game system in SWTOR. Greffon cellulaire bioénergétique. Use: Restores 4000 to 4825 health to you and your. if you want to be entirely self sufficient then you can only really create one type of item. -2045, 285. Fleet. Does anyone have Biochem on more than 1 toon? I have a lvl 36 GS with Biochem. They'd be reusable medkits. Scavenging. 2 has changed nothing. Immersion is #1 for me, so that makes the game more enjoyable. 8k. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. I'm curious if anyone has done this, and if they regret it or not. You will be able to choose three professions out of fourteen available. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. My. Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. I'm so excited to check out the #SWTOR crafting changes! 10. Which is the level you need to be to craft them. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. Biochem rekata stim now give 112 aim,willpower and so on which makes it worse then exotech blue which gives 128 and more power aswell get remember the numbers for the power. . 684. Level 80 Crafting Guides. The SWTOR Legacy of the Sith 7. Everywhere; This Forum; This Topic; Topics. Crew Skills; SWTOR. You will get a lot of results. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of. I was thinking that JK has the best Biochem bonuses and as a tank, he can use the Biochem stims and meds. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. . There is a RE guide on this forum I highly recommend reading. 16. Go to topic listing. New Superior 77 Augments in SWTOR Guide. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. If so, what would be a good skill that compliments PvP?If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. This is NOT a "nerf biochem" thread. Do biochem things sells? I made some stims, meds, and implants (Highest lvl) and nothing. Especially when trying to RE everything to epic status. With the mats I craft purple adrenals and medpacks and sell those on GTN. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. r/swtor. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds. Crashen17. g. 0 Biochem gets great new reusable stims and medpacks. Remember: mission skills provide materials, and Diplomacy materials are required for *all* ranks of Biochemistry, and for nothing else. Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. Sadly though these epic implants have defense rating & presence on them, con. The last crafting skill is Biochem, and like Cybertech, it’s a bit odd. . All Activity. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) SWG. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. (They start out yellow for the most xp, then green, then white (no xp for crafting white items). 2 in 2023. I also have a lvl 29 Guardian with gathering skills. Armstech, Armormech, Cybertech – Scavenging. Crew Skills. the second reply is correct. If you are wiping on each boss 2-3 times. Star Wars Galaxies (old online Star Wars game): SWGoH. The reverse engineered purples require you have a certain level in biochem to use it so you will not make a profit off selling them to. : Cybertech: Reusable grenades (for Cybertech char. Biochem gives you craftable consumables that everybody can use. I was all excited when I RE'd some purple pots/buffs but then I realised I can't sell them to other players for credits. Biochemists can. The crafting in 1. I plan on doing rwz and ops at 50-55. The medpacs are way weaker. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Where do I find these? I. Please nerf this crew skill so they don't break perfectly good classes. So the only real benefit bio has now are rakata stims and money saving. Anyway locking character to just one crew skill isn't a way SWTOR has to work. . - I. Biochem – the engineering of performance-enhancing chemical serums and biological implants Cybertech - the technical expertise to construct gadgets and components for Droids and high-tech armors Synthweaving – the art of creating lighter outfits and armors that are imbued with supernatural qualitiesAre there any, even after the nerf? Right now I'm using synthweaving, but I get get better armor from drops/mods. Go to swtor r/swtor • by. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Reverse-Engineer them until you learn the Prototype recipe. SWTOR 7. Are the crafted adrenals, medpacks and so on only usable by the crafters themselv. They can be traded or bought/sold, but they require 600 biochem to use. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Hey is there any reason to keep artiface as a tank? I feel I should just level biochem. But. Biochem - Too many mats >_<. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. The level is a way of measuring one's mastery of the profession. Members. The best tool to use would be something like Auctioneer, if add-ons were usable. Yes. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. Biochem gives you craftable consumables that everybody can use. 1. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. As a biochem you wont have to bother with recrafting stims/kits for. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. . Send them out on Diplomacy missions instead. Ok would like word on bioware on whats his plan on Biochem? Is it gonna stay like its? If its, might as well give it to all characters as a natural abilitie cos everybody and his mother is gonna be biochem for end game. Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. The Odessan re-usable schematics are the obsolete tier 10s. the prototype stims last 2 hours, the reuseable ones only last 1 hour. . Biochemists can reverse. Biochem Leveling (Pre 4. . I'm barely level 50, so I plan to switch. Subscribe. Invasion Project requires: 1x Infantry Supply Kits - Biochem. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. . For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). Out of all the crafting professions I've leveled, Biochem was the only one that I got any sort of mileage out of. We would like to show you a description here but the site won’t allow us. I looked around but could not see any posts about if Biochem was going to be fixed or not? I find it very disappointing that the blue is better then the epic. . Second Best Companion for Smuggler: Languss “Guss” Tuno. com . Biochem. Crew Skills. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting. The level colours are: * Red (theoretical): it's too high level. Dark Honor Guard's Unstable Lightsaber Cartel Market / GTN. Not having to weigh the cost/risk ratio when using medpack or stim is pretty big imo. i think all this talk of switching to biochem is just a kneejerk reaction by the playerbase though and most of it is talk, not actually happening just trying to get bioware to cave in and nerf biochem and most of it done by slicers that arent multibillionares now. Full guide on how to level your biochem crew skill to 400 in SWTOR. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. And there's no drop equivalent, nothing you can get with daily mods. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. . Biochemists can create medpacs to restore health,. Other crafting skills like Armormech/Armstech etc can sell their purples to other players. . Share More sharing options. My Artifice is completely useless. Jump to contentCrafting Skills. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. . Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. I've been 400 Artfice for a long time. Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. My Biochem character has: 1) Reusable Rakata stat boost (that's a massive amount of free stats you have ALL the time since it's reusable). What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. Nobody else knows what your idea of "worth it" is. Outside of that, it's just whatever you want to craft. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. View data for the Biochem SWTOR NPC. 4k. Unlike other level 75 crafting schematics, no Processed. . Step 5: (optional): Just buy your gold stim, adrenal and medpac / sort out something with a guildmate who can make them. You can purchase one of these character boosts from the Cartel Market for 2,000 Cartel Coins. Play Now. Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. . Just change the BoP biochem stuff in to BoE so current biochemists can make some credits and everybody can use nice consumables. What Goes With Biochem Swtor? Image by: swtorstrategies. Edited January 20, 2012 by Ghost_DancerLet me get this straight, biochem has to be nerfed because too many players feel forced to take it to compete in endgame, pressure from guilds to have it or not be allowed to participate in endgame operations or pvp right? So now this "fix" will cause the exact opposite to occur. SWTOR has three different types of crew. I picked up Biochem on my Sentinel and now after 1. 1x Iokath Recombinator - sold by a vendor on Odessen. It is quite hard to farm. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Archaeologists can send their companions on missions to gather resources. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. The grade 11 prototype medpac is a 77% improvement over. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. Hello! I have question guys. If you level all the way up to skill 600, you can craft reusable stims/packs/whatnot. Let's say you're at 1% but might not get hit for another second. LOL Biochem still has schematics that only have a 5% success rate. All good. So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. No other skill allows access to nearly anything as beneficial as that. Unlike other level 75 crafting schematics, no Processed Isotope Stabilizers or Solid Resource Matrixs are required to craft the stims, adrenals and medpacs, and only the re-useable versions require the rarer Legendary Ember materials. Either you need to produce more than 1 item when you craft or the amount of items required for green and blue consumables needs to be lowered. Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use. Why on earth would anyone want to research for the epic "regular" stim. 4k. The discussion of stacks was w. Biochem is by far better in 2. 2 These appear to me as the only crew skills receiving lots of love. X) Armormech Leveling Guide (4. 3 Class Changes. ANY crafting profession post 1. Bioanalysis Crafting Mats. Personally I prefer biochem as a moneymaker. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Lore Object. Grade 2: Level 16-24: 80-160. Crew Skills. Greetings, - I am currently concerned about high end crafting. go biochem to make the adrenals and stims and wat not but i couldnt really understand why. You will get a lot of results. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Grit Teeth is only craftable by Biochem and is usually available on GTN. At the same time items required for the purple level reusable items should be. With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. .